A little background:Our terrain system has always been drawing on a whiteboard. We use blue for water, etc. People/Creatures/Objects are glass tokens (sharpied labels on ours, green for friends, blue for neutral, red for enemies, black for items).However, as we get more tactical, estimating distances has become unsuitable. We have a clear plastic laminate sheet with hexes drawn on it, but moving it around is tedious.Does anyone know how we could buy/print a large, clear hex-map?
The character of a hex often influences the rules of combat and movement for units that are present in that hex. Forests, for example, will often help to conceal units within them, but may impede their movement. The Units Pieces of cardboard, plastic, metal, or a combination of these typically represent military units in board games. A video showing how to remove your toolkit pieces from their sheets and safely fit them together for the first time.
I would also accept a large, transparent dry-erase board + a large opaque hexmap.Other alternatives and suggestions are welcomed. Chessex manufactures that you can draw upon, with water-soluble markers ('overhead' pens).
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These are available with a variety of pre-printed patterns, so you can get those with hexes, squares, and so on.I personally use a mixture of one of these mats, 'dungeon tiles' (tiles of various shapes with terrain pictures on them, plus pre-printed grid marks), printed out sheets for some floor plans and such. Since you're open to alternatives, the tool of choice (coming from a wargames background) for non-gridded play areas is a flexible tape measure. If you're already comfortable with playing without a grid, the disadvantages of a tape measure are small and the advantages are significant:. Quickly determine both range and line of sight. Minimal disruption of the visuals/aesthetics of the play area. Doesn't obscure the area of interest like a moveable grid overlay can. Can be used to determine areas of effect by measuring from the effect's centre to each model that might be caught in the area.
(Slower than custom template overlays, but accurate and fast enough in a pinch.). Cheap and easy to acquire. Sewing-supply stores are a good source.The disadvantages of a tape measure are:. Arguing over fractions of an inch can become a problem with some people, significantly slowing things down and causing conflict. (May or may not be an issue with your group, and can be mitigated by a trusted GM.). Not all tape measures are marked as accurately as they should be.
(Either vet everyone's personal tape measure, or have one authoritative tape measure to share.). Grid-free movement can encourage players to obsess over positioning of minis to game 'in range' rules for melee and ranged combat. (You may already be dealing with this.)The worst disadvantages really boil down to personality conflicts, so whether tape measures work for your group or not really depends on the personalities involved and on how much argument over small details is already a problem in your group.For my money, a tape measure is the lowest-hassle way to manage minis in a grid-free context.